Travel companion
Travel companion
Travel companion

Travel Companion: Improving Public Transport Journeys

Travel Companion: Improving Public Transport Journeys

Offering a glimpse into what we may expect in future public transportation.

Role

UX Researcher

Team

5-member team

Duration

5 months (2023)

Tools

Miro, Figma, Microsoft Forms

Overview

The focus was to think of ways to improve public transport journey experience for commuters, particularly with trains from doorstep to destination, leveraging emerging technologies and promoting sustainable commute choices. We set out to design a Minimum Viable Product (MVP).

Solution

We designed and mocked up an MVP, Travel Companion, an AI-based system that helps users plan and manage their journeys, as well as provide information and help during the trip. The features: sustainable travelling options suggestions, unified ticket purchase and management, multi-modal transport requests, and notification on changes and exceptions during travels. Additionally, I considered applications of different technology usage, and aspects of sustainability and ethics for the MVP.

Process

Empathise

Through desk research, we identified trends and factors influencing future public transportation. Using the Power/Interest Grid, we identified stakeholders with influence over transportation services to ensure our MVP addressed a wide range of needs. We conducted semi-structured interviews with individuals aged 18-55, representing various occupational and family statuses.

Through desk research, we identified trends and factors influencing future public transportation. Using the Power/Interest Grid, we identified stakeholders with influence over transportation services to ensure our MVP addressed a wide range of needs. We conducted semi-structured interviews with individuals aged 18-55, representing various occupational and family statuses.

Define

I created 1 of 2 Personas with different needs that aligned with the information gotten from participants. We formulated some “How Might We” statements to support our brainstorming process.

Ideate

We used a Value Proposition Canvas to gain insights into user needs and values, developed storyboards to visually depict our MVP’s value proposition, and crafted user stories illustrating how the Travel Companion could address the diverse needs of users.

Prototype

We decided to use mockup visuals for the MVP to present information and ideas through a video format to users. This decision was made in favour of creating an interactive prototype for quick idea verification and feedback to guide our decisions.

Test

We conducted 2 test phases: MVP idea verification and concept validation, using a Likert-scale and open-ended format questionnaire alongside our mockup video. The questionnaire was completed by 11 respondents. Additionally, 5 individuals participated in a hallway test where they viewed the video, and comments presented using a feedback capture grid for quick data analysis.

Prototype

We decided to use mockup visuals for the MVP to present information and ideas through a video format to users. This decision was made in favour of creating an interactive prototype for quick idea verification and feedback to guide our decisions.

Test

We conducted 2 test phases: MVP idea verification and concept validation, using a Likert-scale and open-ended format questionnaire alongside our mockup video. The questionnaire was completed by 11 respondents. Additionally, 5 individuals participated in a hallway test where they viewed the video, and comments presented using a feedback capture grid for quick data analysis.

Deliverables

Research

Findings

User Personas

The Family man

Kalle Kivimaki user persona

The Accessibility Advocate

Kyle Bernette


How Might We



Storyboard


User Stories


Wireframes


Prototype


Test

Phase 1: MVP Idea Verification Insights

  • Main concept was perceived as useful and interesting

  • Navigation feature should bring something of more value than using e.g., Google Maps

  • Information needs to be trustworthy to be useful and include update times

  • Users want the ability to turn features on/off

  • Most-loved feature was getting notified if the train is late or cancelled

  • Design for Trust- there needs to be a way to promote trustworthiness within the app

  • Human oversight - features of the app such as AI capabilities should be controlled by the user, especially recommendations and decision-making


Phase 2: MVP Validation


Reflections

Working on the project was a great learning experience personally, focusing primarily on research tasks. I also gained knowledge in MVP development and got to use different methods to communicate a product’s value proposition.

Working on the project was a great learning experience personally, focusing primarily on research tasks. I also gained knowledge in MVP development and got to use different methods to communicate a product’s value proposition.

Due to time constraints and project scope, an interactive prototype was not built for user testing. However, further plans for the MVP included building and testing a working prototype, user study for persons with disability persona, (such as vibrations) for smart wearables, designing for trust, and evaluation of the product’s AI-related capabilities and ethical principles.

Due to time constraints and project scope, an interactive prototype was not built for user testing. However, further plans for the MVP included building and testing a working prototype, user study for persons with disability persona, (such as vibrations) for smart wearables, designing for trust, and evaluation of the product’s AI-related capabilities and ethical principles.